I noticed that in the KUT article, on the web site they showed a picture of me holding the final product from the RoboSpinArt machine. They rather conspicuously place the word art in quotes (i.e. “art”).
A couple of people pointed out that KUT, by placing the word in quotes, seemed to be poking fun at the output of the machine and questioning its validity as “art”.
This got me thinking that if someone feels that the whole reason for the RoboSpinArt machine is a little paper card with some paint on it, then they have totally missed the point of the project! Let me see if I can explain…
When I was a kid, small fairs and carnivals would come through town and they would offer the ability to make “Spin Art”. The machines they used were the pinnacle of simplicity; a table with a hole cut in it for a bucket with a motor in the bottom. The operator would turn on the motor and you used a “ketchup bottle” type squirter to dump some paint on the card. After a few minutes, the operator would turn off the motor and hand you the finished painting. At 10 years old, I thought this was very cool!
By comparison, my son (who is 10 yrs old BTW) is not used to dealing with devices that don’t have some type of digital interface. The PlayStation, the TV remote, the microwave, the computer, his MP3 player.. all the things he uses and understands have buttons & joysticks, and are usually accompanied by boops, beeps, voice prompts and/or a Rockin’ stereo sound track. Though, as a kid, *I* was fascinated by the simple spinning colors of the machine, he was not nearly as impressed. When I described how Spin Art was made, he said it sounded “boring”.
So, I started to think of ways I might be able to “update” the venerable spin-art paradigm to make it familiar and enticing to the “joystick generation”. These kids expect special effects, buttons, joysticks, and of course, a rockin’ stereo soundtrack. So, I decided to use the arcade game metaphor and package the machine in such a way that it would feel familiar:
- The manual paint bottles were replaced with pumps that would expel one drop of paint for each button press. The idea would be to make sure they had a limited amount of “ammo” to use on their paper (i.e. 30 paint shots). This also prevents younger kids from dumping the entire paint bottle on the paper and making it into a soggy mess!
- I added a joystick that allows them to “aim” where they want the paint to land by controlling a “gantry” that moves over the paper.
- I added a time “countdown” that creates a sense of urgency (and also to make sure that no one “monopolizes” the machine).
- To add a new twist (heh!) I had the joystick up/down function control the *speed* of the spinning turntable. If you time the drops of paint to co-coincide with a speed change, you can get the color streaks to “bend” or “curve” instead of heading straight to the edge of the paper. This sort of “hidden” functionality was reminicent of “special” combo-moves in video games.
- A power amp, stereo speakers and dual MP3 players adds sound effects for each feature, a voice prompting system and, of course, a rockin’ stereo sound track!
So, in summary, anyone that thinks the final piece of paper with some psychedelic paint blobs is the point of the exercise is missing the point. This project is about a new interface to an old art form and bridging the gap between the art of the past and the kids of today. 